using System;
using System.Collections.Generic;
using System.Text;
using Server.Interfaces;
using Extension;
using Extension.Interfaces;
using Extension.Implementations;
namespace Scripts.Gameobjects
{
public class NorthridgeCrate : IGameobjectScript
{
public IObjectCompare<IScriptGameobject> Comparer
{
get { return new CompareCollection.IdCompare<IScriptGameobject>(177490); }
}
public void UseGameobject(IScriptGameobject target, IScriptPlayer player)
{
if(player.GetQuestStatus(5902) == ScriptQuestStatus.STATUS_ACTIVE)
player.CreateGossipMenu("something that sends the message 'Place Termite Barrel on the crate.'");
if(player.something_that_means_he_clicked_the_gossip_option)
{
player.delete_item(15044);
player.complete_quest(5902);
}
}
}
}
PS: I've been learning the .NET library and C# for over a year now, if you are looking for a bug fixer/scripter I'd be glad to help :)

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